FAQ: Meta Quest video artifacts / bent lines solution
Meta Quest HMDs use Asynchronous Spacewarp (ASW) by default. This can cause visual artifacts in moreViz. It is recommended to disable ASW. ASW enabled image in the Quest on the…
Meta Quest HMDs use Asynchronous Spacewarp (ASW) by default. This can cause visual artifacts in moreViz. It is recommended to disable ASW. ASW enabled image in the Quest on the…
This usually has a technical reason and has an easy way to resolve.Technically moreViz works by copying the contents of the host application and pasting them into the moreViz client…
This usually has a technical reason and has multiple ways to resolve.Technically moreViz works by copying the contents of the host application and pasting them into the moreViz client for…
This can have four reasons: The Nvidia Quadro Configuration was not appliedThe world scale is too big The movement speed is set too slowThe VR controllers are not powered on,…
This usually happens when the 3D Geometry scaled too big.It compares to viewing a huge area in the distance. Human vision is not really capable using stereoscopic vision for distances…
It's possible that the geometry is there, but is mislocated, it might be behind, below or above the user.If you're encountering that only parts of the geometry are missing, swich…
This usually happens when the host application runs in parallel / ortho projection mode. The client looks like this: While your host app looks like this: The reason is that…
This usually happens when the moreViz client and the host application run on different and incompatible graphics cards. Usually a low power (e.g. Intel integrated) gpu and a high power…
This usually happens when the moreViz client does not receive OpenGL data from the host application.The client looks like this, while your host app is already running and we're expecting…